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  Battlefield: Hardline Coming to All Platforms
Posted by: Steel - 06-28-2014 09:14 AM - Replies (2)

[Image: battlefield-hardline-leaked-trailer-reve...s-more.jpg]

The Battlefield Hardline beta is now closed, but another Battlefield Hardline beta that “will showcase more” will launch this fall on all announced platforms, Developer Visceral Games’ VP and GM Steve Papoutsis said in a post on Battlefield’s official blog.

“The Battlefield Hardline beta was just a small portion of what is in store,” Papoutsis said. “We have plenty of new modes in the game that really play off the cop and criminal theme, as well as the return of fan-favorites.”

Papoutsis also said that we should expect to hear more about the multiplayer mode in the months ahead, as well as the single player campaign. Visceral is best known for its work on the Dead Space series, and Papoutsis said that Battlefield Hardline’s single player campaign will similarly engross players in the game’s story and world. “We are doing some cool new things in how we present the campaign, similar to what you see when watching episodes of your favorite TV shows,” Papoutsis said. “It’s something different and we’re fired up about it.”

Responding to critics who say that this year's Battlefield Hardline looks too iterative, lead multiplayer designer Thad Sesser recently explained the improvements, tweaks, and additions the studio has made to the Battlefield 4 formula, which makes Battlefield Hardline more than just an expansion.

Battlefield Hardline launches on October 21 for PlayStation 3, PlayStation 4, Xbox 360,Xbox One, and PC.

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  Razer Makes "Console of the Future"
Posted by: Steel - 06-25-2014 02:34 PM - Replies (1)

[Image: Upcoming-Game-Consoles-of-2013-Razer-Edge.jpg]

Today during Google's I/O conference in San Francisco, Razer announced a new micro-console that CEO Ming-Liang Tan describes as "a console of the future."

The console is powered by Android TV--a new entertainment platform Google announced today--and will stream movies, music, and other apps. But the core focus is gaming, Razer says. Users can navigate Razer's untitled micro-console through a special mobile application that runs on any Android tablet or smartphone. There's also support for voice control.

"This is a console of the future," Tan said in a statement. "Built on Google's incredible Android TV platform, the Razer micro-console incorporates not only hardcore and casual gaming, but music, movies, and other entertainment and social applications, all on an affordable system."

"Affordable" is the closest we're going to get in terms of pricing for now, as Razer has not disclosed an official price point for the system. The team at Razer working on the micro-console is the same group behind the Razer Blade laptop line, the Razer Edge gaming tablet, and the modular PC prototype Project Christine.

There's no word yet about what's under the hood, but the device launches this fall, so we don't have all that long to wait to find out. You can see a non-final render of the console above.

Razer's Android-based micro-console follows similar offerings from Amazon with the Amazon Fire TV, as well as the Ouya system. It is one of multiple new devices in the works for Android TV. Google is also working with TV companies like Sharp, Sony, and LG, as well as Asus, for special Android TV products.

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  Flappy Bird Returning to App Store!
Posted by: Steel - 05-15-2014 05:38 AM - Replies (1)

[Image: 101508108-flappy_bird.530x298.jpg?v=1395251000]

Flappy Bird is coming back. Creator Dong Nguyen told CNBC's Kelly Evans (via Kotaku) that the uber-difficult mobile game, which was downloaded more than 50 million times before Nguyen removed the game in February, will return to app stores in August.

The new version of Flappy Bird will have a multiplayer mode, and Nguyen says the game overall will be "less addictive," though he didn't say more about what that means. It's unclear if the new version of Flappy Bird will be free (like the original) or a paid download.
The return of Flappy Bird could mean a big payday for Nguyen, as the original game netted him some $50,000 per day thanks to in-game ads.

In addition to the new version of Flappy Bird, Nguyen said he's working on "a lot of games" for the future, including one that features a character jumping from building to building.

Though Flappy Bird has been gone for months, if you downloaded the original, you can still play it on your phone. In addition, dozens and dozens of clones have appeared since it was originally removed, including versions of the game made by popular groups like Sesame Street and the band Fall Out Boy.

Flappy Bird's premise is simple: you tap the screen anywhere to make a pixelated bird move upwards. Hitting any of the green pipes on your path means game over. The game's only goal is to get the highest score possible.

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  "The Last of Us" Movie
Posted by: Steel - 03-06-2014 09:14 PM - Replies (2)

[Image: Last-Of-Us-game.jpg]

Sony subsidiary Screen Gems will be releasing a film adaptation of PlayStation 3 game The Last of Us, Deadline reports. Game creative director Neil Druckmann will reportedly be writing the script, with participation from other members of studio Naughty Dog. Sam Raimi's Ghost House Pictures production company, which worked on the 2013 remake of Evil Dead, will collaborate with them to make the film. "When I saw the quality of the storytelling, I knew the audience for this project was far greater than just the gaming community and that Neil Druckmann must write the screenplay," said Screen Gems president Clint Culpepper. The move was rumored last year, when Sony filed trademarks related to the film.

Stealth shooter The Last of Us was released to critical acclaim last year, praised for its character development, bleak world, and emotional storytelling, despite complaints that its mechanics didn't match up to its narrative. Set in the wake of an unconventional zombie plague, grizzled survivor Joel meets and teams up with the teenage Ellie as they make their way across a post-apocalyptic America. The game has been described as cinematic, and if you're interested in the most faithful possible adaptation, someone has already turned a playthrough into a six-hour "movie."

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Print this item Send this item to a friend Looking into Mobile Streaming
Posted by: Steel - 03-05-2014 03:17 PM - Replies (6)

[Image: TwitchTV.jpg]

Game-focused streaming service Twitch today announced the Twitch Mobile Software Development Kit (SDK), a new program that will enable live broadcasting, capturing, and archiving of mobile games. Twitch already offers an SDK for console and PC developers.

Currently, the free Twitch mobile app for iOS and Android--which has now reached 10 million installs, Twitch says--only allows you to view game streams, not broadcast them.

"Our vision is to provide the Twitch community with the ability not only to view, but to broadcast live video game content wherever they are, whether they're on the go or in the living room," Twitch marketing executive Matthew DiPietro said in a statement. "We've achieved that with our PC and console integrations, so the trifecta will soon be complete with our deep and concerted foray into mobile broadcasting."

Below is a breakdown of the features that the Twitch Mobile SDK will offer when released.

The ability to capture and broadcast gameplay video and audio
Video capture from the front-facing camera
Audio capture using an internal or external microphone
Videos can be archived for immediate viewing on Twitch and uploaded for sharing
Broadcast quality can be toggled between High, Medium, and Low settings
Robust chat options including emoticons badges and chat colors
The easy discovery of related broadcasts from other gamers
Twitch has not announced a launch date for when the functionality will go live. The company has also not said which smartphones and tablets will be supported.

The streaming service has dominated headlines recently, with the massively popular Twitch Plays Pokemon reaching a staggering 36+ million total views and 1+ billion minutes watched. Twitch broadcasting is finally coming to Xbox One on March 11 alongside Respawn Entertainment's multiplayer shooter Titanfall. Twitch has also been a runaway hit on PlayStation 4.

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  Bioshock: Infinite's New 1998 Mode
Posted by: Steel - 02-27-2014 05:16 PM - No Replies

[Image: bioshock-infinite-1998-mode.jpg]

Following a positive fan reaction to BioShock Infinite's 1999 Mode, developer Irrational Games announced today that an even more challenging "1998 Mode" will be offered for upcoming expansion Burial at Sea - Episode 2, which launches for Xbox 360 and PlayStation 3 on March 25.

"In Burial at Sea--Episode Two we put a focus on balance and stealth mechanics," Irrational Games creative director Ken Levine said in a statement. "As we were developing this new style of gameplay, we started to see people self-impose non-lethal playthroughs. Given the fan reception of 1999 Mode, we thought it would be cool to give them another way to play Burial at Sea that challenged their mastery of stealth tools."

The 1999 Mode is inspired by the stealth series Thief (which originally launched in 1998) and challenges players to complete the content without killing anyone.

Burial at Sea - Episode 2 is set in the original BioShock's underwater city of Rapture and puts players into the shoes of Elizabeth. It follows Burial at Sea - Episode 2, which GameSpot scored a 5/10, with reviewer Kevin VanOrd saying: "Burial at Sea seems a prime example of the tail wagging the dog, and the result is an adventure with fantastic sights and sounds that don't come together in a meaningful way."

Last week, Levine surprised many when he announced that Irrational Games was "winding down," meaning all but 15 staffers had lost their jobs. Levine is working on a "smaller, more entrepreneurial" project for Take-Two with those remaining at the company.

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