The Last of Us is an upcoming action-adventure survival horror video game developed by Naughty Dog for the PlayStation 3 video game console. It was officially revealed on December 10, 2011 during the Spike TV Video Game Awards and is scheduled for a worldwide release on June 14, 2013 as a PlayStation 3 exclusive.
The Last of Us uses third-person view. The player will take control of Joel, while Ellie will be controlled by the AI. The game will involve gun fighting and melee combat as well as a cover system. The player will fight off the Infected — former humans — and the Survivors — humans that are not infected, but are hostile towards Joel and Ellie. A new gameplay mechanic is a feature the developers call "dynamic stealth", meaning that there are many different types of strategies and techniques that the player can use at any given time as they approach a new situation, to which enemies will react differently. Naughty Dog have developed an AI system called "Balance of Power".
This new system allows enemies to react realistically to any combat situation they are placed in by taking cover if they see the player, calling for help if they need it and even taking advantage of the players weaknesses, such as when Joel runs out of ammunition or when he is being attacked by other enemies.
This game has been rumored to feature a Multiplayer mode.
The story is set two decades after a cordyceps-type fungus has killed millions, with nature gradually retaking the abandoned cities and towns. The survivors are hemmed inside quarantine zones, completely under the heel of the United States military, with order and screening for any Infected being viciously maintained under martial law. Joel, a hardened black-marketeer within one of the quarantine zones, goes through an event which makes him promise an old friend that he will get a young, fourteen year old girl named Ellie, away from the harsh regime to a resistance group known as the Fireflies. They begin a journey through the U.S., avoiding the Infected, humanoid creatures whose sole aim has become spreading the fungal infection. Joel and Ellie also have to avoid scavengers that survive outside the quarantine zones who see Joel and Ellie as their latest prey. Adding to their problems, the military is determined to find Ellie and bring her back under their power.
The game will only be available for PS3 and it will be released June 14th 2013.
Posted by: TylerMania707 - 05-17-2013 08:50 AM
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Batman: Arkham Origins features an expanded Gotham City and introduces an original prequel storyline occurring several years before the events of Batman: Arkham Asylum and Batman: Arkham City. Taking place before the rise of Gotham City’s most dangerous villains and assassins, the game showcases a young, raw, unrefined Batman as he faces a defining moment in his early career as a crime fighter that sets his path to becoming the Dark Knight. As the story unfolds, witness identities being formed and key relationships being forged.
Warner Bros. Interactive Entertainment and DC Entertainment today announced Batman: Arkham Origins™ and Batman: Arkham Origins Blackgate™, the next installments of the blockbuster Batman: Arkham videogame franchise. Batman: Arkham Origins will be available for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 system, the Wii U™ system, and Windows PC. Batman: Arkham Origins Blackgate™ will be available for the Nintendo 3DS™ handheld system, and PlayStation®Vita handheld entertainment system. Both titles are scheduled to release worldwide Oct. 25, 2013.
The first official teaser trailer for Batman: Arkham Origins is here, showcasing a snowy fight between Batman and one of the seven deadly assassins hired to kill him by Black Mask, none other than Deathstroke the Terminator. Obviously, this is a pre-rendered cutscene, not gameplay, but it's fun to see, and gives an idea of the tone of the game.
The story picks up where Metro 2033 left off. Mostly-silent-protagonist Artyom has destroyed the Dark Ones but now wonders if that was the right call. Is it possible these strange, telepathic aliens (who Artyom alone could communicate with) were not villains, but rather a benign race?
In a world gone mad with poison air, massive winged demons, and other deadly beasts at every turn, did the Rangers mistakenly kill off their only true friends?
News of one surviving Dark One spurs Artyom and his sniper companion Anna to go out looking for the creature, but everything goes terribly wrong, and soon Artyom finds himself mixed up in a three-way political crisis and brewing war between the Nazis, the Communists, and his own people (the Order.)
Once again, you travel the underground metro—a massive, crumbling bomb shelter filled with misery and the pathetic hangings-on of humanity, crowded together in their shabby settlements.
You learn quickly that although the monsters in the tunnels and on the surface are brutal, fiendish creatures, the real monsters are your fellow men. Maybe even you.
You also find yourself trading for ammo and guns and poking around the nooks and crannies of the various settlements you encounter. There are mini-games like betting on your shooting acumen and, rather less tastefully, paying for a topless lap dance.
Playing stealthily allows Artyom to sneak up and kill or incapacitate enemies, and if you do it right you can get through whole areas without a gunfight .
The enemy’s line of sight—in the dark, displayed by a cone of light from headlamps—worked well, but there wasn’t a lot on the player end you could do other than crouch and hide behind stuff. True, you could carry a silenced pistol and use throwing knives to take out enemies quietly from a distance, but simple things like being able to lean out from behind a corner would have helped a lot.
Impressively, the enemy AI is not entirely stupid. Once on high alert they don’t just mosey on back to business as usual.
One other nice thing about the combat was the fact that no gun was a dud. A pistol was often as effective as any other weapon, and while customization itself is fairly limited, (Weapon combination and what sort of barrel, scope, etc.)
Throughout the game you are rarely alone. One companion or another is with you. Not always, but most of the time. This makes for some interesting dialogue (or monologue really, since Artyom is the quiet type) but it comes at the cost of some of the game’s horror tension.
Platform: Xbox 360, PS3, PC
Developer: 4A Games
Publisher: Deep Silver
Released: May 14th, 2013
Price: $59.99 consoles / $49.99 PC
Assassin’s Creed IV Black Flag tells the story of Edward Kenway, a young British man with a thirst for danger and adventure, who falls from privateering for the Royal Navy into piracy as the war between the major Empires comes to an end. Edward is a fierce pirate and seasoned fighter who soon finds himself embroiled in the ancient war between Assassins and Templars. Set at the dawn of the 18th Century, the game features some of the most infamous pirates in history, such as Blackbeard and Charles Vane, and takes players on a journey throughout the West Indies during a turbulent and violent period of time later to become known as the Golden Age of Pirates.
The game will feature three main cities; Havana, Kingston, and Nassau, which reside under Spanish, English and pirate influence, respectively. The game will also feature 50 locations to explore, with a 60/40 balance between land and naval exploration. Assassin's Creed IV will have a more open world feel, with missions similar to those found in Assassin's Creed, as well as fewer restrictions for the player. The world opens up sooner in the game, as opposed to Assassin's Creed III, which had very scripted missions and did not give players freedom to explore until the game was well into its first act. The player will encounter jungles, forts, ruins and small villages and the world is being built to allow players much more freedom, such as allowing players to engage, board, and capture passing ships and swimming to nearby beaches in a seamless fashion. In addition, the hunting system has been retained from Assassin's Creed III, allowing the player to hunt on land, and harpoon in the water.
A new aspect in the game is the ship the player will captain, Jackdaw. The Jackdaw will be upgradeable throughout the game, as well as having easy access to the ship when needed. In addition, a new underwater component is being added. The player will also have access to a spyglass, allowing the examination of distant ships, along with their cargo and strength. It can also help determine if an island still has animals to hunt, treasures to find or high points to reach for synchronization. An updated form of the recruit system introduced in Assassin's Creed: Brotherhood will also return.
Multiplayer has been confirmed to return, with new settings and game modes, though it will only be land-based.
Assassin's Creed IV: Black Flag will be released for PlayStation 3, PC, Xbox 360 and Wii U on October 29 in the US, October 31 in Australia, and November 1 in Europe. It was announced on March 1, 2013 that the game will also come to the PlayStation 4 and Microsoft's next console, with release dates unknown. Ubisoft will once again partner with Sony to bring exclusive content to the PlayStation 3 and PlayStation 4 versions of the game.
The forum will be closing for some changes soon and will be closed for a bit. It may come back on now and then depending on the work that has been done.
Change list;
- Forums re-arranged thus possibly removing tabs.
- Plugin and database sweep and settings look over.
- Recent users will be reviewing and deleted if deemed spam-like.
- Minor theme improvements.
- Staff look over.
What will happen?
Well Downloads and the Subscription pages may be deleted along with the plugins.
Forums will be set into sub forums to save space and loading time.
Users will dodgy emails or proxy IP's will be deleted (not if you have been here for a while)
Staff will be discussed and some people may be promoted, some, demoted.
If you come back and are demoted or promoted, do not make a fuss, just continue as you normally would.
You may notice some new limits, some limits lifted afterwards also as we are re-doing the settings.
The workload is currently mixed between Pulseeey and Fanatics. The forum will be closed (if closed) for at least a day and can still be going strong near a week.
If you are staff or higher (not support) then contact us and we will give you access to the closed board in order to help.
Do not nominate anyone to be granted access, it will not happen. Staff only (Excluding Support) for security purposes.
More details have been revealed in regards to the crew gameplay in the upcoming Playstation 3 and Xbox 360 video game, “GTA 5.” According to a report by the Official Playstation Magazine on May 10, players will be able to hire and train crews for bank heists. The members specialize in different skill sets such as driving and shooting. However, the non-playable characters will also demand higher salaries with each successful robbery.
“GTA 5” is built around bank heists as players are required to control the three main playable characters along with help from the aforementioned non-playable crew members. The sequel is being developed by Rockstar North and published by Rockstar Games. The Playstation 3 and Xbox 360 versions of “GTA 5” are slated to come out in the North American region on Sept. 17.
Multiplayer will feature "Crews" similar to Max Payne 3. The new Social Club functionality will connect play across multiple titles, starting with Max Payne 3 and GTA V. By playing both games' multiplayer, crews that the player set up in one will be carried over to the other. GTA V will let players form private crews with friends, or join public crews. Players can be a member of up to five at the same time, and completing tasks as a crew will gain experience points for the player. In late 2012, Rockstar said that "refining open-world multiplayer into something really special" had been a huge focus in the development of GTA V.