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  "The Last of Us" Movie
Posted by: Steel - 03-06-2014 09:14 PM - Replies (2)

[Image: Last-Of-Us-game.jpg]

Sony subsidiary Screen Gems will be releasing a film adaptation of PlayStation 3 game The Last of Us, Deadline reports. Game creative director Neil Druckmann will reportedly be writing the script, with participation from other members of studio Naughty Dog. Sam Raimi's Ghost House Pictures production company, which worked on the 2013 remake of Evil Dead, will collaborate with them to make the film. "When I saw the quality of the storytelling, I knew the audience for this project was far greater than just the gaming community and that Neil Druckmann must write the screenplay," said Screen Gems president Clint Culpepper. The move was rumored last year, when Sony filed trademarks related to the film.

Stealth shooter The Last of Us was released to critical acclaim last year, praised for its character development, bleak world, and emotional storytelling, despite complaints that its mechanics didn't match up to its narrative. Set in the wake of an unconventional zombie plague, grizzled survivor Joel meets and teams up with the teenage Ellie as they make their way across a post-apocalyptic America. The game has been described as cinematic, and if you're interested in the most faithful possible adaptation, someone has already turned a playthrough into a six-hour "movie."

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Print this item Send this item to a friend Looking into Mobile Streaming
Posted by: Steel - 03-05-2014 03:17 PM - Replies (6)

[Image: TwitchTV.jpg]

Game-focused streaming service Twitch today announced the Twitch Mobile Software Development Kit (SDK), a new program that will enable live broadcasting, capturing, and archiving of mobile games. Twitch already offers an SDK for console and PC developers.

Currently, the free Twitch mobile app for iOS and Android--which has now reached 10 million installs, Twitch says--only allows you to view game streams, not broadcast them.

"Our vision is to provide the Twitch community with the ability not only to view, but to broadcast live video game content wherever they are, whether they're on the go or in the living room," Twitch marketing executive Matthew DiPietro said in a statement. "We've achieved that with our PC and console integrations, so the trifecta will soon be complete with our deep and concerted foray into mobile broadcasting."

Below is a breakdown of the features that the Twitch Mobile SDK will offer when released.

The ability to capture and broadcast gameplay video and audio
Video capture from the front-facing camera
Audio capture using an internal or external microphone
Videos can be archived for immediate viewing on Twitch and uploaded for sharing
Broadcast quality can be toggled between High, Medium, and Low settings
Robust chat options including emoticons badges and chat colors
The easy discovery of related broadcasts from other gamers
Twitch has not announced a launch date for when the functionality will go live. The company has also not said which smartphones and tablets will be supported.

The streaming service has dominated headlines recently, with the massively popular Twitch Plays Pokemon reaching a staggering 36+ million total views and 1+ billion minutes watched. Twitch broadcasting is finally coming to Xbox One on March 11 alongside Respawn Entertainment's multiplayer shooter Titanfall. Twitch has also been a runaway hit on PlayStation 4.

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  Bioshock: Infinite's New 1998 Mode
Posted by: Steel - 02-27-2014 05:16 PM - No Replies

[Image: bioshock-infinite-1998-mode.jpg]

Following a positive fan reaction to BioShock Infinite's 1999 Mode, developer Irrational Games announced today that an even more challenging "1998 Mode" will be offered for upcoming expansion Burial at Sea - Episode 2, which launches for Xbox 360 and PlayStation 3 on March 25.

"In Burial at Sea--Episode Two we put a focus on balance and stealth mechanics," Irrational Games creative director Ken Levine said in a statement. "As we were developing this new style of gameplay, we started to see people self-impose non-lethal playthroughs. Given the fan reception of 1999 Mode, we thought it would be cool to give them another way to play Burial at Sea that challenged their mastery of stealth tools."

The 1999 Mode is inspired by the stealth series Thief (which originally launched in 1998) and challenges players to complete the content without killing anyone.

Burial at Sea - Episode 2 is set in the original BioShock's underwater city of Rapture and puts players into the shoes of Elizabeth. It follows Burial at Sea - Episode 2, which GameSpot scored a 5/10, with reviewer Kevin VanOrd saying: "Burial at Sea seems a prime example of the tail wagging the dog, and the result is an adventure with fantastic sights and sounds that don't come together in a meaningful way."

Last week, Levine surprised many when he announced that Irrational Games was "winding down," meaning all but 15 staffers had lost their jobs. Levine is working on a "smaller, more entrepreneurial" project for Take-Two with those remaining at the company.

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  Titanfall Takes up 20GB of your Xbox One
Posted by: Steel - 02-26-2014 10:35 PM - Replies (3)

[Image: titanfall-beta-01-690x388.jpg]

Titanfall won't take up as much of your Xbox One hard drive space as previously thought. Respawn Entertainment community manager Abbie Heppe confirmed on Twitter that the game will require a 20GB install, not "up to 40GB," as was reported on Monday.

The 40GB figure came from the packaging of the special-edition Titanfall Xbox One bundle. Heppe told DualShockers that the discrepancy was probably due to the fact that the packaging was created before the final file size was confirmed.

At 20GB, Titanfall is significantly smaller than other popular shooters like Battlefield 4 (33GB) and Call of Duty: Ghosts (39GB). Notably, however, Titanfall does not feature a traditional single-player campaign like those other two games, which no doubt affects the file size.

Titanfall does not run in 1080p on Xbox One, instead outputting at a native resolution of 792p.

Meanwhile, the PC version of Titanfall requires at least 50GB of free hard drive space. The game's hefty size on PC could come down to a number of elements, including its reported "Insane" texture resolution setting. The full minimum requirements for Titanfall are listed below.

OS: Windows Vista SP2 64-bit / Windows 7 SP1 64-bit / Windows 8 64-bit
CPU: AMD Athlon X2 2.8GHz / Intel Core 2 Duo 2.4GHz
RAM: At least 4 GB
HARD DRIVE: At least 50 GB of free space
VIDEO: AMD Radeon HD 4770 with 512MB RAM or better / Nvidia GeForce 8800GT with 512MB RAM or better
DirectX: DirectX 11
INPUT: Keyboard and mouse, Microsoft Gamepad

ONLINE CONNECTION REQUIREMENTS: 512kbps down and 384kbps up or faster Internet connection.

Developed by a team of former Call of Duty designers, including Infinity Ward cofounder Vince Zampella, Titanfall launches March 11 for Xbox One and PC. An Xbox 360 version--developed externally at Bluepoint Games--will launch two weeks later on March 25.

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Posted by: Nuzleaf - 02-16-2014 09:02 AM - Replies (1)

[Image: 1c37cfe4d15b751a4afdae389a9a2091.png]

Respawn has opened up their beta for Titanfall to all Xbox One gamers this weekend while also extending it for "at least a day"

Prospective Xbox One players will not need a beta key to download the beta client all you have to do is check the new demos area on your dashboard, the pc version of the beta is set to open "later".

Quote:We are going to extend at least a day, to make up for the down time.
- Vince Zampella

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  Flappy Bird Now an MMO!
Posted by: Steel - 02-15-2014 08:04 PM - No Replies

[Image: ku-xlarge.gif]

Because no horse is so dead that it can't be further beaten, Flappy Bird has gotten the MMO treatment. Brought to to our attention by NeoGaf, you can join hundreds of other players in simultaneous Flappy Bird pipe-dodging action in the FlapMMO.

In case you've somehow missed the tragic, winding story of the addictive mobile game Flappy Bird, here's the short version:

Free-to-play, addictive mobile game Flappy Bird reportedly generates $50k/day through ads
The developer takes the game down
It's not because of Nintendo, it was the creator's decision
Everyone jumped on the Flappy Bird bandwagon, including Fallout Boy
Can this version finally quench the Internet's unshakable thirst for more Flapping Birds?

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